AI Insights · Timothy · January 2022
Top 5 io Games on Android in Africa: Q4 2021 Performance
Explore the performance trends of the top 5 io games on the Android platform in Africa during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top five io games on the Android platform in Africa exhibited diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Worms Zone .io - Hungry Snake, published by CASUAL AZUR GAMES, saw fluctuations in its weekly revenue, starting at around $63 at the beginning of October and ending the quarter at approximately $31. Downloads for the game began at 114.8K in late September, but saw a decline to around 53.1K by late October, before stabilizing around 80.5K by the end of December. Active users mirrored this trend, starting at 832.9K and dropping to 606.6K by the end of the quarter.
Snake.io - Fun Snake .io Games, from Kooapps Games, experienced a modest increase in weekly revenue, beginning at $10 and peaking at $17 in mid-December. Downloads showed a steady upward trend, starting at 35K and reaching 46K by the end of the quarter. Active users followed a similar pattern, increasing from 429.3K to 414.7K over the same period.
Monster Evolution: Demon DNA by Homa, had minimal revenue, with a peak of $8 in mid-October. Downloads began at 53.4K in late September, saw a decline to around 9.7K by mid-December, and slightly increased to 10.4K at the end of December. Active users started at 78.1K, fluctuated throughout the quarter, and ended at 39.2K.
Harvest.io – 3D Farming Arcade, another title by CASUAL AZUR GAMES, had inconsistent revenue, peaking at $8 in late September and $7 in late December. Downloads started at 27.9K, peaked at 44.4K in early October, and ended the quarter at 34.1K. Active users followed a similar pattern, beginning at 306.4K and ending at 294.2K.
State.io — Conquer the World, also by CASUAL AZUR GAMES, had minimal revenue, with notable peaks of $16 in late November. Downloads started at 27.2K in late September, peaked at 40.6K in mid-November, and concluded the quarter at 19.1K. Active users showed growth from 84.8K in late September to a peak of 101.3K in late November, before settling at 75.8K by the end of December.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.